Sunday, 30 May 2010

Bowl UV and Rendering

Putting patterns on the bowls was an easy process as I had already gone through the UV mapping process for the ATST model.

Harry had designed several patterns that he wanted on the main part of the bowls. He only wanted the pattern to be on the main part of the bowls, and a white colour for the lid and label.

I used cylindrical UV mapping to transfer the tiff pattern onto the bowl. It worked quite well as the bowl is basically a modified cylinder. Harry liked the way the pattern stretched near the bottom of the bowl and I only needed to fine tune the top of the pattern to make it look un-stretched.

As the bowls were for a product design, Harry wanted large, high definition tiff images. He wanted the images to look realistic. Therefore I used ambient occursion to shade the images in a realistic way. I also created a cube around the bowl to make it look like a room.

Rendering the different patterns took a long time as there was a lot of fine tuning to get the perspective camera in the correct place. And the number of different patterns added to the time it took to render. Rendering 3 bowls took over 30 minutes to complete.

Below is one of the final images I will submit with the AT-ST walker modelling and animation. The Other pictures are high quality tiffs.

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