Harry had designed several patterns that he wanted on the main part of the bowls. He only wanted the pattern to be on the main part of the bowls, and a white colour for the lid and label.
I used cylindrical UV mapping to transfer the tiff pattern onto the bowl. It worked quite well as the bowl is basically a modified cylinder. Harry liked the way the pattern stretched near the bottom of the bowl and I only needed to fine tune the top of the pattern to make it look un-stretched.
As the bowls were for a product design, Harry wanted large, high definition tiff images. He wanted the images to look realistic. Therefore I used ambient occursion to shade the images in a realistic way. I also created a cube around the bowl to make it look like a room.
Rendering the different patterns took a long time as there was a lot of fine tuning to get the perspective camera in the correct place. And the number of different patterns added to the time it took to render. Rendering 3 bowls took over 30 minutes to complete.
Below is one of the final images I will submit with the AT-ST walker modelling and animation. The Other pictures are high quality tiffs.

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